2008年2月29日 星期五

Homework1

1. List the companies Google acquired year by year. Briefly describe the strategic implications of each acquisition.

This is a listing of Google's corporate acquisitions, including acquisitions of both companies and individual products.

Acquisition Date

Company/Product

Business Area & Their Technologies

Value (USD)

September 20, 2001

Deja's Usenet archive

Google Groups.

undisclosed

September 20, 2001

Outride, Inc.

Spin-off from Xerox PARC.

undisclosed

February, 2003

Pyra Labs

Blogger.

undisclosed

April, 2003

Neotonic Software

CRM technology.

undisclosed

April, 2003

Applied Semantics

Advertising technology.

$102 million

September 30, 2003

Kaltix

Search engine technology.

undisclosed

October, 2003

Sprinks

Paid listings unit of Primedia.

undisclosed

October, 2003

Genius Labs

Blogging

undisclosed

May 10, 2004

Ignite Logic

Website creation technology.

undisclosed

June 23, 2004

Baidu (2.6% stake)

Chinese language search engine. All shares were sold in June, 2006[10][11]

$5 million

July 13, 2004

Picasa

Photo management software.

undisclosed

October 27, 2004

Keyhole, Inc.

Mapping software; used in Google Earth.

undisclosed

October 2004

Where2

Mapping software; used in Google Maps.

undisclosed

Sept.-Dec., 2004

ZipDash

Used in Google Ride Finder.

undisclosed

ca. 2005

2Web Technologies

Web-based spreadsheet.

undisclosed

ca. 2005

Phatbits

Widget engine.

undisclosed

March 28, 2005

Urchin Software Corporation

Web analysis.

undisclosed

May 12, 2005

Dodgeball

Social networking.

undisclosed

July, 2005

Reqwireless

Web browser and Mobile email.

undisclosed

July 7, 2005

Current Communications Group

Broadband internet.

$100 million (partial investment)

August 17, 2005

Android (mobile phone platform)

Software for Handheld devices.

undisclosed

November, 2005

Skia

Graphics software.

undisclosed

November 17, 2005

Akwan Information Technologies

Latin American internet operations.

undisclosed

December, 2005

allPAY GmbH, bruNET GmbH

Mobile Solution Provider, Germany.

undisclosed

December 20, 2005

AOL (5% stake)

Internet.

$1 billion

January 17, 2006

dMarc Broadcasting

Radio advertising software and platform.

$102 million

February 14, 2006

Measure Map

Blog analysis.

undisclosed

March 9, 2006

Upstartle

Writely, online word processing.

undisclosed

March 14, 2006

@Last Software

SketchUp, 3-D modeling.

undisclosed

April 9, 2006

Orion

Advanced search method.

undisclosed

August 15, 2006

Neven Vision

Computer vision

undisclosed

October 31, 2006

JotSpot

Website applications

undisclosed

November, 2006

YouTube

Video sharing (San Bruno, CA)

$1.65 billion

December, 2006

Endoxon

Mapping solutions

$28 million

January, 2007

Xunlei (partial acquisition)

Network, file-sharing.

undisclosed

February, 2007

Adscape

Video game advertising

$23 million

March, 2007

Trendalyzer

Software

undisclosed

April, 2007

Tonic Systems

Presentation software

undisclosed

April, 2007

Marratech video conferencing software

Video conferencing (Stockholm, Sweden)

undisclosed

April 13, 2007

DoubleClick

Online Advertising

$3.1 billion

May 11, 2007

GreenBorder Technologies

Desktop enterprise security

undisclosed

June 1, 2007

Panoramio

Geospatial Photo-sharing Service

undisclosed

June 3, 2007

FeedBurner

RSS Feeds (Chicago, IL)

$100 million

June 5, 2007

PeakStream

Parallel Processing

undisclosed

June, 2007

Zenter

Presentations Software

undisclosed

July 2, 2007

GrandCentral

VOIP Phone Aggregation (Fremont, CA)

$45 million

July, 2007

ImageAmerica

High resolution aerial cameras

undisclosed

July 9, 2007

Postini

Communications Security (San Carlos, CA)

$625 million

September, 2007

Tusli

Google Blogger Api Engineering Team

undisclosed

September, 2007

Zingku

Mobile social network and communication platform

undisclosed

October, 2007

Jaiku

An activity stream and presence sharing service that works from the Web and mobile phones (Helsinki)

undisclosed

Reference from: Wikipedia

2. Summarize the What Is Web 2.0 by Tim O'Reilly in one page.

In exploring the seven principles below, we've highlighted some of the principal features of Web 2.0. Each of the examples we've explored demonstrates one or more of those key principles, but may miss others. Let's close, therefore, by summarizing what we believe to be the core competencies of Web 2.0 companies:

  • Services, not packaged software, with cost-effective scalability

  • Control over unique, hard-to-recreate data sources that get richer as more people use them

  • Trusting users as co-developers

  • Harnessing collective intelligence

  • Leveraging the long tail through customer self-service

  • Software above the level of a single device

  • Lightweight user interfaces, development models, AND business models


For more information: What was it that made us identify one application or approach as "Web 1.0" and another as "Web 2.0"? We began trying to tease out the principles that are demonstrated in one way or another by the success stories of web 1.0 and by the most interesting of the new applications.

  1. The Web As Platform--Like many important concepts, Web 2.0 doesn't have a hard boundary, but rather, a gravitational core. Some comparisons as followings.

Case 1: Netscape vs. Google

Case 2: DoubleClick vs. Overture and AdSense

Case 3: Akamai vs. BitTorrent

  1. Harnessing Collective Intelligence--One of the most highly touted features of the Web 2.0 era is the rise of blogging. One of the things that has made a difference is a technology called RSS. RSS is the most significant advance in the fundamental architecture of the web since early hackers realized that CGI could be used to create database-backed websites.

  2. Data is the Next Intel Inside--Every significant internet application to date has been backed by a specialized database: Google's web crawl, Yahoo!'s directory (and web crawl), Amazon's database of products, eBay's database of products and sellers, MapQuest's map databases, Napster's distributed song database. As Hal Varian remarked in a personal conversation last year, "SQL is the new HTML." Database management is a core competency of Web 2.0 companies, so much so that we have sometimes referred to these applications as "infoware" rather than merely software.

  3. End of the Software Release Cycle--As noted above in the discussion of Google vs. Netscape, one of the defining characteristics of internet era software is that it is delivered as a service, not as a product. This fact leads to a number of fundamental changes in the business model of such a company: 1. Operations must become a core competency. 2. Users must be treated as co-developers.

  4. Lightweight Programming Models--1. Support lightweight programming models that allow for loosely coupled systems. 2. Think syndication, not coordination. 3. Design for "hackability" and remixability. Another key web 2.0 principle, which we call "innovation in assembly." When commodity components are abundant, you can create value simply by assembling them in novel or effective ways.

  5. Software Above the Level of a Single Device-- One other feature of Web 2.0 that deserves mention is the fact that it's no longer limited to the PC platform. In his parting advice to Microsoft, long time Microsoft developer Dave Stutz pointed out that "Useful software written above the level of the single device will command high margins for a long time to come."

  6. Rich User Experiences--The competitive opportunity for new entrants is to fully embrace the potential of Web 2.0. Companies that succeed will create applications that learn from their users, using an architecture of participation to build a commanding advantage not just in the software interface, but in the richness of the shared data.

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